SMS Daycare and Gaming
SMS Daycare. By Robert Lett. 2004 Gaming to follow.
Find out more of what it's all about: www.robertlett.com/whatisit3.htm AOL Users Click Here
Using the Physical World as a Game Board.
This is not Kinky Day Care! SMS stands for Short Message Service.
If your children carry cell phones, or if you have an extra family phone you can let them borrow for the day. This is a good way to get a break and run the kids all over the neighborhood.
The Treasure Hunt. Come up with a few locations around the house or the yard and create hints to explain each location. It's better to have three or four hints for each location. I usually put a card with a number on it at each location. This will help you know if they actually made it to the location. You don't have to use the cards or "PostIt Note" if you don't want to. Once you're setup, get the kids ready.
Page them with the first hint. It's always nice to have your hints as short as possible. You should have at least three hints, from hard to easy. This would also depend on the age groups your working with. Now you get to sit back in the hammock in the backyard while you keep the children busy! It's a great way to take a break.
You can make up as many location as you want, but sometimes they get a little frustrated after about five or so locations.
Always have a prize of some kind at the end. Maybe a candy bar or a trip to the ice cream store.
When they find the first location. They are to page you and give the number you wrote on the card or PostIt Note. (The numbers shouldn't be in order, i.e. 1,2,3 etc. You can use anything you want. If your child is OK with text paging, you can have them explain the location in the text page, i.e. "Tree in backyard"). At that time, you page them back with a Congratulations and the next hint. If you have more than one cell phone in the group, you will be able to setup teams. You have to be fair as far as which message you send to each group, (hard, medium, or easy hints). If I have more than one group, I'll send them in different directions so they can't cheat off one another. If group number 2 is ahead of group 1, and I give group 2 an easy hint. Be fair, when group 1 gets to that hint; give them the easy hint first. If they still need help, I'll shoot the others to them also.
I like the easy way to keep kids busy. And it's even fun for you too. If the children are older, you can have them running all over the neighborhood and you can use up to ten or more locations if you like. If they begin to get tired, you can always skip to the last location where the prize might be. So you might be ready with as many locations as you can think of. You can always use them on the next hunt.
It all depends on who you're doing this with. Some kids get bored after 5 locations; others are still ready to go after 10 locations. The age groups don't matter in this situation. Have fun.
Email me with any new or better ideas on "Creating your own breaks". Thank you.
Find out more of what it's all about: www.robertlett.com/whatisit3.htm
This document is under Copyright through Infinite Data. You have permission to copy this document in its' entirety and make duplicates. You may not change, add, or edit anything within the document. Thank you for your help.
Subscribe to our free Newsletter, email us at: mailto:subscribe1@robertlett.com AOL Users Click Here
---------------------------------------------
SMS Gaming. By Robert Lett. 2004
Find out more of what it's all about: www.robertlett.com/whatisit3.htm AOL Users Click Here
Using the Physical World as a Game Board.
Just like our last article, this can be fun for teens and adults. You just have to do it on a different scale.
Pick a location approximately 4 square city blocks of a favorite area where your teen group or friends like to be. Spend an afternoon picking locations from that area and creating hints that can be text paged easily. Pick at least ten locations if not more and three to five hints for each location. Put the hints in order of hardest to figure out to the simplest, which will almost tell them where it is.
You can mix the Location Hunt game with a Scavenger Hunt! Once they find the correct location they now have to find something else at that location. Either physically getting something to bring back, taking a digital photo or taking a video to bring back as proof. And this can make for a fun experience at the end of the game when everyone involved shows back up at the starting point. The best way to play it is only send one hint at a time, this way they don't know the next location or what they are supposed to do when they get there. You can give a list out at the beginning of the game, but there is a little more mystery if they have no way to plan ahead.
If you have 15 or more people, set them up in groups. Only one page to one of the phones in each group. Send the groups in different directions, i.e.: One group might start with hint number 10, another group starts at hint 7, and so on. If everyone starts at 1 and goes straight through, they will end up following each other. This only keeps it fair. And if you have one location that's hard to find, and you give the first group that looks for it the easiest hint, when the next group is trying to find that location, you must give them the easiest from the beginning. That's really the only way to keep it fair.
You need to come up with a small prize for the first group to make it to the final location. For teens, you might come up with movie tickets for that night. For the adults, hmmm, a free round at the final location would be nice! Just about anything will do, it will give them something to fight for.
Depending on the age and ability of the individuals, they may begin to getting tired, if so you can always skip to the last location where the prize might be or just end the game when they find the next location. You might want to be ready with as many locations as you can think of. You can always use them on the next hunt.
Email me with any new or better ideas on "Creating your own breaks". Thank you.
This document is under Copyright through Infinite Data. You have permission to copy this document in its' entirety and make duplicates. You may not change, add, or edit anything within the document. Thank you for your help.
Find out more of what it's all about: http://www.robertlett.com/whatisit3.htm AOL Users Click Here
Subscribe to our free Newsletter, get a free version of our ebook series, email us at: mailto:subscribe1@robertlett.com AOL Users Click Here
If you have any submissions or questions, please email us at: mailto:palm@robertlett.com AOL Users Click Here
http://www.robertlett.com An Individual Armed with Information Controls the Course of Negotiation Have it all with you, ANYTIME - ANYWHERE!
Let me ask you a question: How much is your computer worth when you or your employee is sitting in front of it? Now, how much is that same computer worth when you or your employee isn't sitting in front of it? When you're out of the office and that important client calls, do you have to tell them that you will get in touch with them when you return to the office? Is that client calling your competition in the mean time? What if you had all your important files with you 24 hours a day, 7 days week. All hanging on your belt in the form of a cell phone that you probably carry anyway. Be productive 24/7, anywhere - anytime!
About the Author
These articles written by Robert Lett originate from a free Newsletter that helps you use a handheld Smartphone in place of your laptop, subscribe by sending an email to: subscribe1@robertlett.com or http://www.robertlett.com/whatisit3.htm
Tell others about
this page:
Comments? Questions? Email Here