Why do we love The Legend of Zelda?
Why are we so addicted to the Legend of Zelda? Is it because of Link’s green tights and his pointy hat? Could it be that there is a secret drug that fills the air every time we load the Legend of Zelda on our Gamecubes? Possibly, farfetched but possibly. My opinion is that we love the Legend of Zelda because of the way Nintendo presented the series and the characters they used. In my opinion, I believe that is the main reason we love the whole series.It’s just the depth that Nintendo showed, making the perfect characters and sticking to one main story. Now you may argue, the Legend of Zelda series is ever changing but really, it isn’t. Think about it, isn’t Ganondorf one of the main villains in almost every current Zelda game? Although the Zelda series is stretched over a long period of time, thanks to The Legend of Zelda the Wind Waker, Link is still always the hero. Link is always accompanied by some special creature and notice how every game he has to save some the infamous damsel in the distress, Zelda? Every single Legend of Zelda game contains massive dungeons, but Link is always equipped with the same weapons and tools, making it seem familiar and make the player feel right at home if he is familiar with the series. New characters are introduced in every series and new twists and turns are added to the plot. This adds an unknown aspect to the Legend of Zelda series, which in my opinion makes people want more. Every single Legend of Zelda game contains a stunning array of music which is parallel to none other; it seems to me that Nintendo is following a trend. After the popularity of the Ocarina from the Ocarina of Time, composing music became compulsory; it allowed players with otherwise no music talent to compose a magical melody by simply pressing a few buttons. Notice how the Ocarina made a repeat appearance in the Legend of Zelda: Majora’s Mask and in the Gameboy games as well. Nintendo decided it was a time for change, thus the Wind Waker was born, The Legend of Zelda the Wind Waker still had the same few note melodies, but there was a new method of composing (the analog stick and the Wind Wand thing) and new uses for the melodies which remained true to the plot of the game.(controlling the wind).Puzzle solving was never really popular, but it does make the Zelda series what it is today. We all can relate, banging our head on our controllers because a boss just killed us… for the tenth time. That’s another thing, it was almost humanly impossible to complete dungeons without help. This presented a challenge and made us want to solve it. The boss battles in the Legend of Zelda are pretty much a trademark; the bosses are huge and make you feel like you earned fighting them. We better have, after spending two hours navigating our way through a dungeon; we’re greeted by a 10 foot giant spider. Yeah, pleasant. Using the surroundings is another trademark, often puzzles are solved by burning a certain object or putting pressure on a switch, making it predictable. What can I say, with all the info I’ve given you, you should be able to come to one solid conclusion. We love the Zelda series because, it just plain rocks. Everything about it is stunning and we can’t argue here at Gamelair. Hopefully Twilight Princess will not disappoint, or Nintendo will receive some rather unpleasant hate mail.
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